Is podcasting a valuable tool? Well so far yes it is. The podcast I created for this assignment will be put into service for my Economics class on Monday. I have been using a class blog for my economics course and I plan to my next assignment via podcast. This podcast reflects on the "Wealth Game" which students will be participating in on Monday. After the activity students will have to post on which determinant of wealth is most important to them for future success. Students will demonstrate knowledge by posting their response on the blog via written text. In the future I hope this will change because creating a podcast is a different type of challenge that I would like my students to experience. When completing this assignment I had to do many takes before I got it right (and there was still room for improvement!). Using a podcast saved me time because I would have had to write a novel to explain everything I said in the podcast, plus its something different which keeps students engaged.
Saturday, March 8, 2014
Experimenting with podcast
Is podcasting a valuable tool? Well so far yes it is. The podcast I created for this assignment will be put into service for my Economics class on Monday. I have been using a class blog for my economics course and I plan to my next assignment via podcast. This podcast reflects on the "Wealth Game" which students will be participating in on Monday. After the activity students will have to post on which determinant of wealth is most important to them for future success. Students will demonstrate knowledge by posting their response on the blog via written text. In the future I hope this will change because creating a podcast is a different type of challenge that I would like my students to experience. When completing this assignment I had to do many takes before I got it right (and there was still room for improvement!). Using a podcast saved me time because I would have had to write a novel to explain everything I said in the podcast, plus its something different which keeps students engaged.
Friday, February 28, 2014
Games in Education
Games and Simulations in Education
For half of my day I teach a 3-hour adult ESL class. Students’ goal in this class is to pass the
Casas reading test and increase their overall English skills so they can start
taking GED courses. For the first 30
minutes of class students study grammar skills using a computer program called
Skills Tutor. Skills Tutor is very
educational but can be boring after some time.
Currently the students are learning about the differences between antonyms,
synonyms and homonyms. On 2/27/14
students played the game Word Frog for a warm-up activity instead of using
Skills Tutor and it was a huge success.
Students voiced their excitement about how fun the game was and that
they learned new words. In the process they
also demonstrated the difference between antonyms, synonyms and homonyms by
completing all the levels in the game. I
found this game when I was reviewing Joseph Wollenburg’s blog (Thanks
Joe).
Link to Game: http://www.abcya.com/antonyms_synonyms_homonyms.htm
Mini Lesson Plan
Purpose:
To be able to identify the difference between antonyms,
synonyms and homonyms and introduce new vocabulary words.
Assess learner
outcomes:
All students start out with identifying synonyms. Once students have earned their certificate
for completing all six synonym they show the teacher they have completed a
section. Once this is done students can
move on to the antonyms section. The
process is then repeated again when students move to homonyms.
Change in Lesson
Plan:
The original lesson included students using a vocabulary
computer program called skills tutor. In
skills tutor there are no games, students are challenged through reading
passages and then answering questions. Instead of using Skills Tutor for a
warm-up activity I used Word Frog. The
smartboard was used to demonstrate how to play the game. This was helpful because many students came
late to class so I ended up repeating myself.
Eventually I just stood up by the smartboard and when a student walked
into class we would play level one together before they worked
individually. Students could only use
laptops to play this game because Ipad devices do not support Adobe Flash
Player.
Wednesday, February 19, 2014
Assure Model
Assure Model
Analyze
Learners:
-General Characteristics:
·
Students most students are below average readers
and writers required for high school academia
·
Around 25% of the class English is a secondary
language.
·
Mix of students have learning disabilities, teen
parents or are not living at home with their parents
·
Students have trouble meeting deadlines
-Learning Styles:
·
Students dislike having to read for the entire
class period or writing assignments by hand.
·
Students like to listen to music when given
individual work time
·
Some students participate more when involved in
a group assignment
State
Standards and Objectives:
·
9.2.3.3.1
Identify the incentives and trade- offs related to a choice made by an
individual, household, organization or government; describe the opportunity
cost of a choice; and analyze the consequences of a choice (both intended and
unintended).
·
TLW explain how unlimited wants and
scarce resources influence decision-making.
·
TLW distinguish goods and services,
factors of production, and tradeoffs visible in common places and everyday
situations.
·
TLW apply an economic way of thinking
to their own lives.
Select
Strategies:
·
Show students Notebook guide visual 2.1
that explains fictional scenario typical Friday night for a high school student.
·
Students will pair up and decided how
they will allocate their resources if it was a Friday for them
·
A class discussion will be held to help
us identify what people valued and why.
·
The teacher explains that students just
experienced the problem of scarcity.
Scarcity forces people to make decisions like those made during the
activity.
·
Students are assigned sections 1 -2 two
readings from chapter 2. Students are
responsible submitting answers about the readings via Nakiu.
Utilize
Technology, Media and Materials:
·
In this the teacher will need a
computer hooked up to a projector/smartboard.
Visual 2.1 will be shown to the class and introduce the lesson. Students will have the last 20 minutes to
begin their homework. During this time
students can submit answers to Naiku using a personal device, school Ipad or
School laptop.
Required
learner participation:
·
Students must work with a partner to discover
what is most important way to spend their time on a Friday night.
·
Students must complete readings and
questions via Naiku.
Evaluate
and Revise:
·
The lesson was a success. Students identified what was a most important
to them on a Friday night and the opportunity cost of their decisions. Next time I would like to share document 2.1
as a PDF through Google Docs, Dropbox or email.
Allowing students to have the laptops up and running before they are
given work time will allow for a more seamless transition between
activities. Also it will save time,
which allows students get more homework done in class.
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